Gyms

Starter Battle

The circumstances behind a trainer’s invitation to battle their local gym leader are always different, but the result is simple. The leader provides the challenger with a League-approved starter, and the two have a battle to determine whether or not the challenger keeps that pokemon and joins the League. Win, and you’re in. Lose, and you go home empty-handed. A challenger is allowed three cracks at the leader. Three strikes and you’re out for good. Technically this battle operates under normal League rules, but common sense dictates that the leader lets up a little bit, since the challenger is a complete rookie. The leader will do his/her best to at least give the challenger a chance to win, but it is always on the challenger to seize that opportunity. Winning this battle does not grant the challenger the gym’s badge. Leaders will, however, tend to give out a useful TM along with some sage advice before ushering the newly inducted League member out on their merry way. It is tradition for any trainer to wait until he/she is halfway done collecting Wuhtu’s badges before coming back to challenge their home gym for real.

Gym Challenge

For all the trainers who want to be the very best, the gyms serve as testing grounds and badges as benchmarks. When a challenger seeks to challenge for a gym's badge, the requirements to earn it vary depending on how many badges the challenger already has. The process consists of two phases. The first phase requires a challenger to defeat a number of gym trainers in a row. That number is equal to half the number of badges owned by the challenger, rounded up, plus one (Table for reference below). If the challenger overcomes that gauntlet, phase two is the actual battle against the gym's leader.

The Badge Battle's terms differ based on the challenger's number of owned badges as well. The leader will use a team consisting of a number of Pokemon determined by the above formula plus one. The challenger is allowed to use up to one more Pokemon than the leader (except for the eighth gym, where both may use six), without any type restriction. This gives challengers a distinct advantage…they need it. Leaders make sure that anyone who receives a badge has truly earned it.

Challenger's # of Badges Phase One # of Trainers Max # of Pokemon (Leader) Max # of Pokemon (Challenger)
0 1 2 3
1 2 3 4
2 2 3 4
3 3 4 5
4 3 4 5
5 4 5 6
6 4 5 6
7 5 6 6

Along with the badge, victory grants the challenger a TM of the leader's choice and the right to adopt one of the defeated Pokemon from the leader.

Gym Trainers

At any hour of the day, there are at least a few trainers in the gym working on something. At peak hours, gyms are full of trainers sparring wich each other and learning new techniques. While anyone can train in a gym, becoming an official gym trainer requires registration with the gym's leader. It's an easy enough process, and anyone without a criminal record is pretty much guaranteed acceptance.

Each gym trainer is expected to be ready to provide challengers a solid fight when called upon, and they are paid by the League for their troubles. They are allowed to leave without too much notice, as there are plenty of other trainers to pick up the slack.

Badges

Whenever a trainer triumphs over a gym leader, they are granted that gym's badge to commemorate the victory and demonstrate their success.

Location Leader Type(s) Badge
Port Tidings Lei Water / Ice Tide
Orum Avu Psychic / Dark / Ghost Shadow
Elrem Shea Bug / Poison Berry
Wrystone Halle Grass / Fire Wild
Xylo Zayir Electric / Flying Spark
Base Camp Rusty Ground / Rock / Steel Solid
Gateway Trip Normal / Fighting Fist
Maelstrom Dirk Dragon Cloud

Succession

Gym leadership tends to be a pretty comfortable position. Most leaders serve in that role until they choose to step down, naming a successor to replace them. Technically, the other gym leaders have to vote on whether or not the new candidate is worthy, but that is a mere formality. The most stable example is Wrystone's gym, where the Wrystones pass leadership down the family line.

Leaders can't get too comfortable, though, because their positions are always vulnerable to takeover. At any point, a challenger could waltz into the gym and announce his/her intentions to fight for the right to lead the gym. Once that happens, the leader has some time to prepare for the challenge. The night of the next batch of starter battles, the audience is treated to a particularly intense fight. Other gym leaders from around Wuhtu will come to watch and see if they're going to get a new colleague.

During the Leadership Battle, the challenger and leader both pick a team of six pokemon that equally represent the gym's types. For example, a Xylo gym battle would require both Zayir and the hypothetical challenger to select a team with 3 Flying-types and 3 Electric-types. Dual types (like Emolga in this example) may be considered one type or the other for adherence to this rule. Then the two teams fight until only one side is left standing.

The most recent challenger victory in a Leadership Battle took place just last year. Avu handily defeated the previous leader, his relentless Gengar taking out three of Beatrice's pokemon on its own. Avu took over and quickly established himself as a worthy leader in the eyes of his colleagues and challengers.

Retirement

Whether through choice or defeat, former leaders will find themselves with a wealth of free time after relinquishing those leadership responsibilities. The majority of them will ingrain themselves into the community over the course of their time as gym leader, so they have plenty of other ventures to focus on afterwards. Shea, for instance, will most likely spend his retirement tending to his berry gardens around Elrem. Leia may well live out her days along Port Tidings' beautiful shores. Beatrice still tends to graves around Orum and regularly drops in to visit Avu.

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